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Quake soundtrack
Quake soundtrack













AudioMulch was probably in the house (this was an early favorite in the NIN camp), and I think the first versions of Reaktor were around by then maybe?Īnything that had a wave shaper was fair game - so DUY Shape (if it was around at that time) and TurboSynth (if it was still alive) would be good guesses. Still Akai S-1000 samplers, or perhaps we'd moved on to E-4 units by then. Of course, many pedals… especially octave-fuzz type units like the Fender Blender, Experience Pedal, and so forth. Also a lot of Parker guitars with piezo pickups for that stressed-out tone. In that era there was a lot of Zoom 9030 / 9050 and ugly 2-rack-space Digitech guitar processors being used, often in amp-sim but no cab-sim modes, which gave a brighter and more in-your-face sound. A variation is also used in the final fight against the Makron, getting you psyched for the final showdown.Man, I barely remember that one! I was upstairs in my lab doing remixes and trying to write tracks with Danny Lohner for the ill-fated TapeWorm (NIN side project that never really got off the ground), so I wasn't too involved in the Quake thing. A small piece that opens with a Scare Chord, representing the arrival of the gorilla itself, then goes all the way.

  • "Network Guardian - Part II" the Boss Battle theme against the gorilla-esque Network Guardian himself.
  • "Tram Ride", the urgent and fast-paced action piece for the tram riding level between the Tram Hub Station and the Data Processing Terminal.
  • #Quake soundtrack full#

  • "The Long Ride" is forever remembered for its use in the Stroggification scene, a sinister piece full of dark chords and instrumentation that wouldn't look out of place in a slasher movie.
  • Despite how proud and badass does it sound prolonged listening will probably make you shed a tear. Notice how halfway through the track the mood changes from "somebody is going to get their ass kicked real hard" to "and maybe they're all going to die".
  • "Convoy" sounds like you're watching a passing-by train hauling tons of mobile armor to the frontline.
  • It wouldn't sound out of place even in Unreal Tournament. Fittingly, this track is played during the combat sequences, urging you to gun down the Strogg as quick as possible.
  • "Contact", a fast-paced orchestral piece with an increasing intensity just in the few first bars, then keeping that intensity on during the rest of the track's duration.
  • quake soundtrack

    Very indicative of the emotional campaign ahead of you. The main theme, aptly named "Quake 4", starts in a low tone, and morphs into a somber industrial piece (that bass!) that keeps adding parts until everything stops, giving a pass to a robotic sequence that lasts for a few bars before returning to the somberness of the leitmotif.Quake IVSoundtrack duties for this game were taken over by Clint Walsh, Zachary Quarles and Nine Inch Nails member Chris Vrenna, who also got to work on other Id games. Sonic Mayhem's "Fraggot" ( "Fuck U Up!" in the Quake III Arena Noize soundtrack), another track which starts slow then builds up until it explodes.It takes a bit to start, once it starts it takes you through an Industrial Metal rollercoaster ride. the main theme of Team Arena and the theme of the final battle against Xaero. Frontline Assembly's "Deathmatch", the industrial bombardment you'll be hearing across many maps, and for good reason.Courtesy of both Frontline Assembly and Sonic Mayhem, also carried on to Live:.Quake III: Arena note Including the album Quake III Arena Noize Rob Zombie did the second half of the music in the Quake II intro, which is a whole load of awesome in itself.

    quake soundtrack

  • From the Mission Packs, the vertiginous and changing ETF.
  • It says a lot that the numerous cover versions on YouTube are overwhelmingly equal to the original, at best.
  • The extreme rocking of Descent Into Cerberon is an especially badass way to kick off the game.












  • Quake soundtrack