
AudioMulch was probably in the house (this was an early favorite in the NIN camp), and I think the first versions of Reaktor were around by then maybe?Īnything that had a wave shaper was fair game - so DUY Shape (if it was around at that time) and TurboSynth (if it was still alive) would be good guesses. Still Akai S-1000 samplers, or perhaps we'd moved on to E-4 units by then. Of course, many pedals… especially octave-fuzz type units like the Fender Blender, Experience Pedal, and so forth. Also a lot of Parker guitars with piezo pickups for that stressed-out tone. In that era there was a lot of Zoom 9030 / 9050 and ugly 2-rack-space Digitech guitar processors being used, often in amp-sim but no cab-sim modes, which gave a brighter and more in-your-face sound. A variation is also used in the final fight against the Makron, getting you psyched for the final showdown.Man, I barely remember that one! I was upstairs in my lab doing remixes and trying to write tracks with Danny Lohner for the ill-fated TapeWorm (NIN side project that never really got off the ground), so I wasn't too involved in the Quake thing. A small piece that opens with a Scare Chord, representing the arrival of the gorilla itself, then goes all the way.
#Quake soundtrack full#

Very indicative of the emotional campaign ahead of you. The main theme, aptly named "Quake 4", starts in a low tone, and morphs into a somber industrial piece (that bass!) that keeps adding parts until everything stops, giving a pass to a robotic sequence that lasts for a few bars before returning to the somberness of the leitmotif.Quake IVSoundtrack duties for this game were taken over by Clint Walsh, Zachary Quarles and Nine Inch Nails member Chris Vrenna, who also got to work on other Id games. Sonic Mayhem's "Fraggot" ( "Fuck U Up!" in the Quake III Arena Noize soundtrack), another track which starts slow then builds up until it explodes.It takes a bit to start, once it starts it takes you through an Industrial Metal rollercoaster ride. the main theme of Team Arena and the theme of the final battle against Xaero. Frontline Assembly's "Deathmatch", the industrial bombardment you'll be hearing across many maps, and for good reason.Courtesy of both Frontline Assembly and Sonic Mayhem, also carried on to Live:.Quake III: Arena note Including the album Quake III Arena Noize Rob Zombie did the second half of the music in the Quake II intro, which is a whole load of awesome in itself.

